3D Max Tips and Tricks

Should you need to Mapped down all your default and Customized Keyboard shortcuts,
 go to customized and hit Write Keyboard Chart then save it



Care was taken in mapping all the 3D max shortcuts here. Should there be any descrepancies and overlaps, my apology.

Main UI ( User Interface)

Adaptive Degration Toggle - O
Align - Alt + A
Arc Rotate View Mode - Ctrl + R
Angle Snap Toggle - A
Auto Key Mode Toggle - N
Background Lock Toggle - Alt + Ctrl + B
Backup Time One Unit - , (comma)
Bottom View - B
Camera View - C
Clone - Ctrl + V
Cycle Active Snap Type - Alt + S
Cycle Selection Method - Q
Cycle Snap Hit - Alt + Shift + S
Default Lighting Toggle - Ctrl + L
Delete Object - Del
Disable Viewport - D
Display as See-Through Toggle - Alt + X
Environment Dialog Toggle - 8
Expert Mode Toggle - Ctrl + X
Fetch - Alt + Ctrl + F
Forward Time One Unit - . (period)
Front View - F
Go to End Frame - End
Go to Start Frame - Home
Grid Toggle - G
Hide Camera Toggle - Shift + C
Hide Geometry Toggle - Shift + G
Hide Helper Toggle - Shift + H
Hide Lights Toggle - Shift + L
Hide Particle System Toggle - Shift + P
Hide Shapes Toggle - Shift + S
Hide Space Warps Toggle - Shift + W
Hold - Ctrl + H
Left View - L
Lock User Interface Toggle - Alt+0
Material Editor Toggle - M
Maximize Viewport Toggle - Alt + W
MAXScript Listener - F11
New Scene - Ctrl+N
Normal Align - Alt+N
Open File - Ctrl+O
Orbit View Mode - Ctrl+R
Orthographic User View - U
Pan View - Ctrl+P
Pan Viewport - I
Percent Snap Toggle - Shift+Ctrl+P
Perspective User View - P
Play Animation - /
Quick Align - Shift+A
Render - Shift + Q
Render Last - F9
Render SetUp - F10
Restrict Plane Cycle - F8
Restrict to X - F5
Restrict to Y - F6
Restrict to Z - F7
Redraw All View - Single Quote
Redo Scene Operation - Ctrl + Y
Redo Viewport Operation - Shift + Y
Save File - Ctrl+S
Save Incremental - (+)
Scale Cycle - Ctrl+E
Select All - Ctrl+A
Select Ancestor - PageUp
Select By Name - H
Select Child - PageDown
Select Children - Ctrl+PageDown
Select Invert - Ctrl+I
Select None - Ctrl+D
Select Similar - Ctrl+Q
Select and Move - W
Select and Rotate - E
Select from Scene - H
Select and Scale - R
Select Toggle Lock - Spacebar Set Key Mode - '
Set Keys - K
Shade Selected Faces Toggle - F2
Show Edges - F4
Show Floating Dialogs - Ctrl+`
Show Main Toolbar Toggle - Alt+6
Show Safeframes Toggle - Shift+F
Show Selection Bracket Toggle - J
Show Statistics Toggle - 7
Smooth + Highlights/Wireframe Toggle - F3
Snap To Frozen Objects Toggle - Alt+F2
Snaps Toggle - S
Snaps Use Axis Constraints Toggle - Alt+D, Alt+F3
Sound Toggle - \
Spacing Tool - Shift+I
Spot/Directional Light View - Shift+4
Subobject Level Cycle - Insert
Sub-object Selection Toggle - Ctrl+B
Top View - T
Transform Gizmo Size Down - -
Transform Gizmo Size Up - =
Transform Gizmo Toggle - X
Transform Type-In Dialog Toggle - F12

Toggle SteeringWheels Feature (for 2009) - Shift + W
Toggle ViewCube Visibility (for 2009) - Alt + Ctrl + V
Undo Scene Operation - Ctrl + Z
Undo Viewport Operation - Shift + Z
Update Background Image - Alt+Shift+Ctrl+B
View Edged Faces Toggle - F4
Viewport Background - Alt+B
Viewport Configuration - Alt+V
Virtual Viewport Pan Down - NumPad 2
Virtual Viewport Pan Left - NumPad 4
Virtual Viewport Pan Right - NumPad 6
Virtual Viewport Pan Up - NumPad 8
Virtual Viewport Toggle - NumPad /
Virtual Viewport Zoom In - NumPad +
Virtual Viewport Zoom Out - NumPad -
Wireframe / Smooth+Highlights Toggle - F3
Zoom Extents All - Shift+Ctrl+Z
Zoom Extents - Alt+Ctrl+Z
Zoom In 2X - Alt+Shift+Ctrl+Z
Zoom Mode - Alt+Z
Zoom Out 2X - Alt+Shift+Z
Zoom Region Mode - Ctrl+W
Zoom Viewport In - [ or Ctrl+=
Zoom Viewport Out - ] or Ctrl+-
Zoom Extents All Selected - Z

Material Editor

Background - B
Backlight - L
Cycle 3X2, 5X3, 6X4 Sample Slots - X
Get Material - G
Go Backward to Sibling - Left Arrow
Go Forward to Sibling - Right Arrow
Go to Parent - Up Arrow
Make Preview - P
Options - O

ActiveShade

Act Only on Mouse - Up
Close - Q
Draw Region - D
Render - R
Select Object - S
Toggle Toolbar (Docked) - Space

Video Post

Add Image Filter Event - Ctrl+F
Add Image Input Event - Ctrl+I
Add Image Layer Event - Ctrl+L
Add Image Output Event - Ctrl+O
Add New Event - Ctrl+A
Add Scene Event - Ctrl+S
Edit Current Event - Ctrl+E
Execute Sequence - Ctrl+R
New Sequence - Ctrl+N

FumeFX Dynamics

Attach To FumeFX - Shift+Ctrl+A
Detach From FumeFX - Shift+Ctrl+D
Floater Display - Shift+Ctrl+F
Start Simulation - Shift+Ctrl+S

glu3D

Add a new glu3D source - Alt+Ctrl+C
Camera - Alt+Shift+Ctrl+G
Dots - Alt+Shift+Ctrl+G
Drops - Alt+Shift+Ctrl+G
Enable surface - Alt+Shift+Ctrl+G
Facing - Alt+Shift+Ctrl+G
Flush animation - Alt+Ctrl+D
Flush surface mesh cache. - Alt+Shift+Ctrl+G
glu3D TOOLBAR - Alt+Shift+Ctrl+G
GO! - Alt+Shift+Ctrl+Q
Hide/Shows particle clip box - Alt+Shift+Ctrl+G
Hold time - Alt+Shift+Ctrl+G
New glu3D - Alt+Shift+Ctrl+A
Nothing - Alt+Shift+Ctrl+G
Open glu3D object Manager to - Alt+Shift+Ctrl+F
control per-obejct attributes.
Open glu3D UI help .chm document - Alt+Shift+Ctrl+G
Open glu3D.log file in a text window - Alt+Shift+Ctrl+J
Particle look: INSTANCES - Alt+Shift+Ctrl+G
Particle size depends on solitude - Alt+Shift+Ctrl+G
Rebuild surface - Ctrl+I
Speed - Alt+Shift+Ctrl+G
Start/Stop emitting from selected - Alt+Shift+Ctrl+K
glu3D sources.
Surface - Alt+Shift+Ctrl+G
Tetrahedron - Alt+Shift+Ctrl+G
Ticks - Alt+Shift+Ctrl+G
Toggles random emission in selected - Ctrl+K
glu3D sources

WeightTable

Select All - Ctrl+A
Select Invert - Ctrl+I
Select None - Ctrl+D

Physique

Copy Envelope - Ctrl+C
Delete - Ctrl+D
Next - PageDown
Paste Envelope - Ctrl+V
Previous Selection Level - Shift+
Previous - PageUp
Reset Envelopes - Ctrl+E

Unwrap UVW

Break Selected Vertices - Ctrl+B
Detach Edge Verts - D, Ctrl+D
Filter Selected Faces - Alt+F
Get Face Selection From Stack - Alt+Shift+Ctrl+F
Get Selection From Faces - Alt+Shift+Ctrl+P
Hide Selected - Ctrl+H
Load UVW - Alt+Shift+Ctrl+L
Lock selected vertices - Space
Mirror Horizontal - Alt+Shift+Ctrl+N
Mirror Vertical - Alt+Shift+Ctrl+M
Move Horizontal - Alt+Shift+Ctrl+J
Move Vertical - Alt+Shift+Ctrl+K
Pan - Ctrl+P
Show Seams In Viewport - Alt+E
Snap - Ctrl+S
Texture Vertex Contract Selection - NumPad -, -
Texture Vertex Expand Selection - NumPad +, =
Texture Vertex Move Mode - W
Texture Vertex Rotate Mode - E
Texture Vertex Scale Mode - R
Texture Vertex Weld Selected - Ctrl+W
Texture VertexTarget Weld - Ctrl+T
Unwrap Options - Ctrl+O
Update Map - Ctrl+U
Zoom Extents Selected - Z
Zoom Extents - Alt+Ctrl+Z
Zoom Region - Ctrl+X
Zoom To Gizmo - Shift+Space
Zoom - Alt+Z


Particle Flow

Particle Emission Toggle - ;
Particle View Toggle - 6
Selected Particle Emission Toggle - Shift+;
Copy Selected In Particle View - Ctrl+C
Paste In Particle View - Ctrl+V
Select All In Particle View - Ctrl+A

RealFlow

Create BIN Mesh Object - Alt+Shift+Ctrl+L
Export PFlow Particles Settings - Alt+Shift+Ctrl+P
Export PFlow Particles - Alt+Shift+Ctrl+O
SD File Export Settings - Alt+Shift+Ctrl+S
SD File Export - Alt+Shift+Ctrl+E
SD File Import - Alt+Shift+Ctrl+I

WalkThrough

Accelerate Toggle - Q
Back - S, Down Arrow
Decelerate Toggle - Z
Decrease Step Size - [
Down - C, Shift+Down Arrow
Forward - W, Up Arrow
Increase Step Size - ]
Left - A, Left Arrow
Level - Shift+Space
Lock Vertical Rotation - Space
Reset Step Size - Alt+[
Right D, Right Arrow
Up E, Shift+Up Arrow

ViewCube

Home - Alt+Ctrl+H
Toggle ViewCube Visibility - Alt+Ctrl+V

SteeringWheels

Decrease Walk Speed - Shift+Ctrl+,
Increase Walk Speed - Shift+Ctrl+.
Toggle SteeringWheels - Shift+W
Tour Building Wheel - Shift+Ctrl+
Edit/Editable Poly

Affect Backfacing - Ctrl+F
Align To Grid - G
Align To View - V
Attach List - Shift+Ctrl+A
Attach - Shift+A
Auto Smooth - A
Bevel Mode - Shift+Ctrl+B
Bevel Settings - Ctrl+B
Border Level - 3
Break - Shift+B
Cap - Alt+P
Chamfer Mode - Shift+Ctrl+C
Chamfer Settings - Alt+Ctrl+C
Collapse - Shift+L
Connect Edge Settings - Ctrl+N
Connect - Shift+Ctrl+E
Constrain to Edges - Shift+X
Constrain to Faces - X
Create Shape From Edges - Shift+M
Create - C
Cut - Alt+C
Detach - Ctrl+D
Edge Level - 2
Edge Invisible - Ctrl+I
Edit Triangulation Mode - Shift+T
Element Level - 5
Extrude along Spline Mode - Alt+E
Extrude Mode - Shift+E
Extrude Settings - Ctrl+E
Face Level - 4
Flip Normals - F
Grow Selection - Ctrl+PageUp
Hide - H
Hide Selection - Alt + H
Hide Unselected - Alt+I
Hinge from Edge Mode - L
Hinge from Edge Settings - Ctrl+L
Ignore Backfacing in Selections - Shift+Ctrl+I
Insert Vertex Mode - Shift+I
Inset Mode - I
Inset Settings - Ctrl+I
Make Planar - P
MeshSmooth Settings - Ctrl+M
MeshSmooth - M
Object Level - 6
Outline Mode - O
Outline Settings - Ctrl+O
Polygon Level - 4
Quickslice Mode - Shift+Ctrl+Q
Remove Isolated Vertices - Shift+Ctrl+R
Remove Unused Map Vertices - Alt+Shift+Ctrl+R
Remove - Shift+R
Repeat Last Operation - ;
Reset Slice Plane - Alt+S
Retriangulate - Shift+Ctrl+T
Select By Vertex - Alt+V
Select Edge Loop - Alt+L
Select Edge Ring - Alt+R
Shaded Face Toggle - Alt+F
Shrink Selection - Ctrl+PageDown
Slice Plane Mode - S
Slice - Shift+S
Split Edges - Shift+P
Target Weld Mode - Shift+Ctrl+W
Tessellate Settings - Ctrl+T
Tessellate - T
Unhide All - Alt+U
Use Soft Selection - Ctrl+S
Vertex Level - 1
Weld Settings - Ctrl+W

Track View

Add Keys - A
Apply Multiplier Curve - Ctrl+M
Assign Controller - C
Copy Controller - Ctrl+C
Edit UVWs - Ctrl + E
Expand Object Toggle - O
Expand Track Toggle - Enter, T
Filters - Q
Lock Tangents Toggle - L
Make Controller Unique - U
Move Highlight Down - Down Arrow
Move Highlight Up - Up Arrow
Move Keys - M
Nudge Keys Right - Right Arrow
Pan - Ctrl+P
Paste Controller - Ctrl+V
Scroll Down - Ctrl+Dn Arrow
Scroll Up - Ctrl+Up Arrow
Snap Frames - S
Show Seams in Viewport - Alt + E
Unwrap Options - Ctrl + O
Update Map - Ctrl + U
Zoom - Alt + Z
Zoom Extents Selected - Z
Zoom Horizontal Extents Keys - Alt+X
Zoom Horizontal Extents - Alt+Ctrl+Z
Zoom Region - Ctrl+W
Zoom to Gizmo - Shift + Spacebar

Playback Controls

Forward Time One Unit - period
Expert Toggle Mode - Ctrl + X
Play/Stop Animation - /
Show Safeframes Toggle - Shift + F
Show Statistics Toggle - 7
Scale Start of Timeline - Ctrl + Alt + click-drag
Scale End of Timeline - Ctrl + Alt + right-click-drag

Snaps Action Table

Snap To Edge/Segment Toggle - Alt+F10
Snap To Endpoint Toggle - Alt+F8
Snap To Face Toggle - Alt+F11
Snap To Grid Points Toggle - Alt+F5
Snap To Midpoint Toggle - Alt+F9
Snap To Pivot Toggle - Alt+F6
Snap To Vertex Toggle - Alt+F7

Schematic View

Add Bookmark - B
Display Floater - D
Filters - P
Free All - Alt+F
Free Selected - Alt+S
Invert Selected Nodes - Ctrl+I
Move Children - Alt+C
Next Bookmark - Right Arrow
Previous Bookmark - Left Arrow
Refresh View - Ctrl+U
Rename Object - R
Select All Nodes - Ctrl+A
Select Children - Ctrl+C
Select None - Ctrl+D
Show Grid - G
Toggle Shrink - Ctrl+S
Use Connect Tool - C
Use Pan Tool - Ctrl+P
Use Select Tool - S, Q
Use Zoom Region Tool - Ctrl+W
Use Zoom Tool - Alt+Z
Zoom Extents - Alt+Ctrl+Z
Zoom Selected Extents - Z

NURBS

CV Constrained Normal Move - Alt+N
CV Constrained U Move - Alt+U
CV Constrained V Move - Alt+V
Display Curves - Shift+Ctrl+C
Display Dependents - Ctrl+D
Display Lattices - Ctrl+L
Display Shaded Lattice - Alt+L
Display Surfaces - Shift+Ctrl+S
Display Toolbox - Ctrl+T
Display Trims - Shift+Ctrl+T
Local Select Sub-Object By Name - Ctrl+H
Lock 2D Selection - Space
Select Next in U - Ctrl+Right Arrow
Select Next in V - Ctrl+Up Arrow
Select Previous in U - Ctrl+Left Arrow
Select Previous in V - Ctrl+Down Arrow
Select Sub-Object By Name - H
Set Tessellation Preset 1 - Alt+1
Set Tessellation Preset 2 - Alt+2
Set Tessellation Preset 3 - Alt+3
Soft Selection - Ctrl+S
Switch To Curve CV Level - Alt+Shift+Z
Switch To Curve Level - Alt+Shift+C
Switch To Imports Level - Alt+Shift+I
Switch To Point Level - Alt+Shift+P
Switch To Surface CV Level - Alt+Shift+V
Switch To Surface Level - Alt+Shift+S
Switch To Top Level - Alt+Shift+T
Transform Degrade - Ctrl+

Edit Normals

Break Normals - B
Copy Normal - Ctrl+C
Edge Level - Ctrl+3
Face Level - Ctrl+4
Make Explicit - E
Normal Level - Ctrl+1
Object Level - Ctrl+0
Paste Normal - Ctrl+V
Reset Normals - R
Specify Normals - S
Unify Normals - U
Vertex Level - Ctrl+2

FFD

Switch To Control Point Level - Alt+Shift+C
Switch To Lattice Level - Alt+Shift+L
Switch To Set Volume Level - Alt+Shift+S
Switch To Top Level - Alt+Shift+T

Hair Styling

Attenuate - Shift+Ctrl+A
Brush Clump - Shift+Ctrl+4
Brush Puff - Shift+Ctrl+3
Brush Rotate - Shift+Ctrl+5
Brush Scale - Shift+Ctrl+6
Brush Stand - Shift+Ctrl+2
Brush Translate - Shift+Ctrl+1
Brush - Ctrl+B
Clump - Ctrl+M
Cut - Ctrl+C
Expand Selection - Shift+Ctrl+E
Guide - Ctrl+2
Hide Selected - Shift+Ctrl+H
Ignore Back - Shift+Ctrl+B
Invert Selection - Shift+Ctrl+N
Lock - Shift+Ctrl+L
Merge Hairgroups - Shift+Ctrl+=
Pop Selected - Shift+Ctrl+P
Pop Zerosized - Shift+Ctrl+Z
Puff - Ctrl+P
Recomb - Shift+Ctrl+M
Reset Rest - Shift+Ctrl+T
Root - Ctrl+4
Rotate Selection - Shift+Ctrl+R
Rotate - Ctrl+R
Scale - Ctrl+E
Select - Ctrl+S
Show Hidden - Shift+Ctrl+W
Soft Falloff - Shift+Ctrl+F
Split Hairgroups - Shift+Ctrl+-
Stand - Ctrl+N
Tip - Ctrl+1
Toggle Collisions - Shift+Ctrl+C
Toggle Hairs - Shift+Ctrl+I
Translate - Ctrl+T
Undo - Ctrl+Z
Unlock - Shift+Ctrl+U
Verts - Ctrl+3

Biped

Copy/Paste - Copy - Alt+C
Copy/Paste - Paste Opposite - Alt+B
Copy/Paste - Paste - Alt+V
Fix Graphs - Alt+Ctrl+F
Move All - Collapse - Alt+M
Play Biped - V
Reset All Limb Keys - Alt+K
Scale In Transform - Alt+Ctrl+E
Set Animation Range - Alt+R
Trackbar - Toggle Biped Keys - Alt+T
TV Select end of footsteps - Alt+D
TV Select entire foostep - Alt+S
TV Select start of foosteps - Alt+A

Reaction Manager

Set Max Influence - Ctrl+I
Set Min Influence - Alt+I

Macro Scripts

Add/Edit Parameters... (TV) - Ctrl+1
Asset Tracking... - Shift+T
Bevel (Poly) - Shift+Ctrl+B
Chamfer (Poly) - Shift+Ctrl+C
Collapse (Poly) - Alt+Ctrl+C
Collect Parameters SV - Alt+3
Collect Parameters TV - Alt+4
Connect (no dialog) (Poly) - Shift+Ctrl+E
Create Camera From View - Ctrl+C
Cut (Poly) - Alt+C
Edge Constraint Toggle (Poly) - Shift+X
Extrude along Spline (Poly) - Alt+E
Geometry Selection Visibility Toggle - Alt+G
Grow Selection (Poly) - Ctrl+PageUp
Hide (Poly) - Alt+H
Ignore Backfacing Toggle (Poly) - Shift+Ctrl+I
Isolate Selection - Alt+Q
Parameter Collector - Alt+2
Parameter Editor - Alt+1
Parameter Wiring Dialog... - Alt+5
Render Preset Slot A - (shift+click to save)
Render Preset Slot B - (shift+click to save)
Render Preset Slot C - (shift+click to save)
Render to Texture Dialog Toggle - 0
Slice (Poly) - Shift+Ctrl+Q
Start Parameter Wiring... - Ctrl+5
Sub-Object Level 1 - 1
Sub-Object Level 2 - 2
Sub-Object Level 3 - 3
Sub-Object Level 4 - 4
Sub-object Level 5 - 5
Unhide All (Poly) - Alt+U
WalkThrough View Mode - Up Arrow
Weld (Poly) - Shift+Ctrl+W

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CHAMFER TOOLS - for smoothing and beveling corners
1. Select your object
2. Convert it to poly
3. Select the edges you wish to smoothen



4. look for the chamfer button in the modifier panel
5. click and provide the amount of chamfer, and the number of chamfers.



Smoothing edge for an irregular shape objects where the edges is so hard to select.



6. First select the polygon where the edges be located, say the top portion



7. Press CTRL then select edge selection, it will automatically select the edge sorrounding the polygon.
This is good if you cant select the edge ( on one polygon) you want to chamfer



8. Then chamfer it


Smoothing edge for an irregular shape object having subdivision. Like a tube having a so many subdivision.



Selecting polygon one by one is a hard task.



9. What you will do is just select one segments or i mean is one edges, press CTRL then while still pressing
select the arrow up or arrow down opposite with LOOP, and you will see that your selection goes around.



10. After you have completed the selection of the edges you wish to smoothen, press chamfer






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SHAPE TOOLS
with shape tools you can create a lot of models at ease.

-First create a shape fo you want, say a wall


-Create another shape but for this time, deactivate CREATE NEW SHAPE button


- then Copy the newly created shape by selecting its segments


-Then extrude, you will now have a wall with an array of window opening in just a seconds


-You can even create difiirent shape



-Or even a text shape, much better than using boolean



Enjoy, more to come

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The Shapemerge Tools

ShapeMerge creates a compound object consisting of a mesh object and one or more shapes. The shapes are either embedded in the mesh, altering the edge and face patterns, or subtracted from the mesh.
]

Procedures
1. Create a mesh object and one or more shapes
2. Align the shapes in the viewport so they can be projected toward the surface of the mesh object.
3. Select the mesh object, and click the ShapeMerge button.
4. Click Pick Shape, and then select the shape.
The geometry of the surface of the mesh object is altered to embed a pattern matching that of the selected shape.

ShapeMerge Samples
Supposed I want to put a relics design on these wineglass


-First i created a foliage design out of spline

-Select the glass model, then go to Compound Objects and press Shapemerge, then press on pick shape and pick the foliage design on my viewport. The design will now mark on the glass model.


-Now to see and isolate the imprinted design on the glass, select the model and convert it to poly or mesh, then select polygon. it will automatically highlight the design.


-Then extrude


-Rendered Image


Another Shapemerge Samples - Irregular Shape Swimming Pool

-Supposed you want to model a swimming pool, Shapemerge tools comes handy on this.
A plane model


-A swimming Pool Irregular Shape just a spline


- Move the slpine up a bit then use shapemerge tools


- convert it to poly, polygon select


-Extrude it up ( for Pool border tiles thickness)


-Then inset ( border tiles width)


-Then extrude it down ( pool depth)


-While still selected, press SHIFT and drag it up ( for pool water)


-Chamfered the edges, accessorized. In about 5 minutes you will now have this swimming pool


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